Object Editor – Overview

Visual elements used in the Content Steps are called Objects, and are created and managed in the Object Editor. These can be game components or other visual elements used in the content.

Open up the Object Editor by clicking SOEXPLORER available in top right corner in the Flow Editor.

  1. Create New Object
  2. Tutorial Library (Global library not yet available)
  3. Go up one Category
  4. Current category
  5. A Category
  6. An Object
  7. Close Object Editor

Typing in the Object Editor will filter out Categories and Objects.

NOTE: The editor is also known as SOExplorer (Smart Object Explorer). All Objects used in Dized content can involve the usage of logic, which is why they’re considered to be “smart”.

Typing in the Object Editor will filter out Categories and Objects.

 An Object created in the Object Editor is a source, sort of a blueprint for that specific Object. Whenever an Object is added into a Content Step, a clone of that Object is created.

This means that the cloned Object can be individually edited in a Content Step without those edits affecting all similar Objects across the content. Similarly, when the source is edited in Object Editor, those changes don’t automatically affect the already created clones. However, there is a way to update the clones using the Update action.

The Library in the Content Editor lists all the source Object, and every time and Object is dragged from it into the scene, a clone is created. A source itself Object cannot be used in the content.

Object Editor

Source Objects

Content Editor

‘Cloned’ Objects